#======== File I/O ===================== OutputFile : timelaps_building_cubemap4x3.yuv #======== Unit definition ================ FaceSizeAlignment : 1 # face size alignment; #=========== Misc. ============ InternalBitDepth : 8 # codec operating bit-depth #============ 360 video settings ====================== InputGeometryType : 8 # 0: equirectangular; 1: cubemap; 2: equalarea; this should be in the cfg of per sequence. SourceFPStructure : 1 6 0 0 1 0 2 0 3 0 4 0 5 0 # frame packing order: numRows numCols Row0Idx0 ROT Row0Idx1 ROT ... Row1... # rotation degrees[0, 90, 180, 270] is anti-clockwise; CodingGeometryType : 4 CodingFPStructure : 1 1 0 0 # frame packing order: numRows numCols Row0Idx0 ROT Row0Idx1 ROT ... Row1... # rotation degrees[0, 90, 180] is anti-clockwise; SVideoRotation : 0 0 0 # rotation along X, Y, Z; ViewPortSettings : 80.0 80.0 -90.0 0.0 # view port settings: horizontal FOV [0,360], vertical FOV [0, 180], yaw [-180, 180], pitch [-90, 90] CodingFaceWidth : 960 # 0: automatic calculation; CodingFaceHeight : 960 # 0: automatic calculation; #ViewPortFile : viewport.txt # dynamic viewport generation; ### DO NOT ADD ANYTHING BELOW THIS LINE ### ### DO NOT DELETE THE EMPTY LINE BELOW ###