#======== File I/O =============== InputFile : /testset_hdr/C_BasketballDrill_832x480_50Hz_10bit_P420_ctPQ2020_Limited.yuv InputBitDepth : 10 # Input bitdepth InputChromaFormat : 420 # Ratio of luminance to chrominance samples FrameRate : 50 # Frame Rate per second FrameSkip : 0 # Number of frames to be skipped in input SourceWidth : 832 # Input frame width SourceHeight : 480 # Input frame height FramesToBeEncoded : 500 # Number of frames to be coded Level : 3.1 #======== Chroma QP scale ============= WCGPPSChromaQpScale : 0.0 # Linear chroma QP offset mapping (scale) based on QP WCGPPSChromaQpOffset : -1.0 # Linear chroma QP offset mapping (offset) based on QP WCGPPSCbQpScale : 1.0 # Scale factor depending on capture and representation color space WCGPPSCrQpScale : 6.0 # Scale factor depending on capture and representation color space # ======== Luma adaptive QP ======== LumaLevelToDeltaQPMode : 1 # Change luma delta QP based on average luma isSDR : 1 # 1 (default): SDR in PQ container, 0: HDR #LumaDQPFile : lumaDQP_SDR_0.txt.txt # File containing luma change points used to derive the luma QP LUT. If file is not exist, use Default LUT.