Opened 5 years ago
Closed 5 years ago
#490 closed defect (invalid)
VTM 6.0 crash in SCC TGM conditions
Reported by: | ksuehring | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | |
Component: | VTM | Version: | VTM-6.0 |
Keywords: | SCC, TGM, crash | Cc: | ksuehring, XiangLi, fbossen, jvet@… |
Description
Crash was also observed in class TGM in the followings sequences/QPs:
[LB][ChineseEditing][QP27]
[LB][ChineseEditing][QP32]
[LB][ChineseEditing][QP37]
[LB][Desktop][QP22]
[LB][Desktop][QP27]
[LB][Desktop][QP32]
[LB][Desktop][QP37]
[LP][ChineseEditing][QP22]
[LP][ChineseEditing][QP27]
[LP][ChineseEditing][QP32]
[LP][ChineseEditing][QP37]
[LP][Desktop][QP22]
[LP][Desktop][QP27]
[LP][Desktop][QP32]
[LP][Desktop][QP37]
Unfortunately after 400 to 500 frames.
This may be related to #484, but the crash still occurs when JVET_O0050_LOCAL_DUAL_TREE is disabled.
I tried disabling JVET_O0119_BASE_PALETTE_444 because this seemed related, but even after fixing a number of macro encapsulations (context definitions, scaling lists), the encoder just crashed in the first frame.
Change history (4)
comment:1 follow-up: ↓ 3 Changed 5 years ago by yhchao
comment:2 Changed 5 years ago by tung.nguyen
The configuration LB, ChineseEditing, QP37 crashes at POC 517.
When debugging on a Windows machine using VS2017, the encoder does not crash at POC 517, but already in POC 516, the check at the line 2800 in CABACWriter.cpp failed:
else if( cu.sbtInfo && partitioner.canSplit( PartSplit( cu.getSbtTuSplit() ), cs ) )
{
CHECK( !split, "transform split implied - sbt" );
}
comment:3 in reply to: ↑ 1 Changed 5 years ago by ksuehring
comment:4 Changed 5 years ago by ksuehring
- Resolution set to invalid
- Status changed from new to closed
It turns out that the issue was caused by a memory limit set on the compute cluster. VTM 6 seems to use more memory than previous versions. The peak usage must have exceeded 6.5GB RAM.
Hello Karsten,
Can you specify which color format (YUV4:2:0?) you are running.
Palette mode should be disabled for 4:2:0 in high level.